>> | Idk 9may2024(th)01:58 No.101370 OP P1 |
>> | Anonymous 11may2024(sa)19:12 No.101381 A P2R1i through were amber from gennnnshinn impact 🤡🤡🤡 |
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>> | Anonymous 11may2024(sa)21:10 No.101382 B P3R2>>101381 >genshin impact >flash Sir, I think you got the wrong decade. |
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>> | Anonymous 13may2024(mo)16:09 No.101384 C P4R3>>101381 Adobe flash Nov 1996 - announced 2017 ends 2020Genshin June 2019 I don't think in that 1 year the 30-40 year old boomers would make flash content with genshin stuff. |
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>> | Anonymous 17may2024(fr)03:16 No.101388 D P5R4What are you people on about? People are still making flash content 4 years after it "died" |
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>> | Anonymous 30may2024(th)02:31 No.101482 E P6R5A reminder that Fallout 4, Fallout 76, and Starfield all still use Flash for their menus. |
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>> | Anonymous 2jun2024(su)20:04 No.101540 F P7R6I still use flash in my browser. but this flash seems broken, it just shows swfchan.com text bouncing around the screen. |
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>> | Anonymous 6jun2024(th)06:34 No.101578 G P8R7 |
>> | Anonymous 20jun2024(th)07:12 No.101774 E P9R8>>101578 Dig into the menus with the Creation Kit and you'll see the HUD overlay, terminal menus, and Pip Boy menus in the most recent Fallout games are .swf files. That's how Lusty Lizard's Flashes got inserted into Fallout 4. In Starfield the inventory and ship menus are .swf files along with the HUD system shared with Fallout 4 and Skyrim. Bethesda's been doing it that way since Morrowind because Creation Engine/Creation Engine 2 are just Net Immerse Override/Gamebryo with very fragile frameworks added on top. |
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>> | Anonymous 21jun2024(fr)01:38 No.101777 H P10R9>>101774 well, yeah, they use scaleforms for most gui work, and all that does is let you use flash/as3 for gui elements. lots of other developers do as well, a good example of this being rockstar |
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