ah, >>84605 , now I get it. >>84472 ok, so you have a game that does already have it's own hosting, it's not yours and the author is hiding content on their server. yeah there are a few people who do this. such as nutaku and mnf. right, getting those files wont be easy if you don't have access to them via being logged in on their site. even then they are typically loading assets like vectors or images directly into memory and not saving them in the game. IF you can get them to load fully (such as being logged into their site, or completing the necessary requirements to unlock the content (nutaku)) then you should be able to grab that content somehow, on nutaku the images they use can be grabbed with downthemall which is a download manager that can also list out active files that it can find on the page. if it's being loaded directly into a flash game, then you'll need to get more creative, you'll need to open the game and right before you trigger the game to load those resources (put in a password or connect to their server(by going online or logging in on their website)) you will need to stop, find that program's memory and dump it to file, then load the DLC the normal ways (by their rules) andthen dump the program's memory again. then you'll have to fish through those memory dumps and find out whats different and try to separate out those elements to their own file. ALTERNATIVELY you could make a program to watch the port that will recieve the DLC and just record anything it says to a binary file then look through it later and see whats what, that is actually the easiest method, but it requires programming abilities. not much though, it can be done in AS2 AS3 and python pretty easily. https://realpython.com/python-sockets/ coupled with https://www.w3schools.com/python/ref_func_open.as p myhentaifile = open('C:/myportlistenningjunk.FAP', 'wb') myhentaifile.append(whatever you catch the server sending to the game) make sure to myhentaifile.close() when you are done recieving stuff. alternatively sometimes creators who do this do not actually put any download protections on the DLC, in that case open the game file in the software used to make it and see if you can get the code. if not and it's an SWF use SWFTOOLS to extract the text (which will likely be the actionscripts) either way find out where the game is connecting to (IP address) and the assets it is requesting and how it'll probably define the server IP address then the asset serverIP = ###.###.###.### asset1= /tits so you should be able to download it by simply entering the IP address/tits into your URL field of your webbrowser and saving the document. openning this might be difficult but if it's content for an SWF you should be able to just open it in CS4 or flash MX keep in mind stuff made in CS5+ may not load correctly and may be lost forever because of adobe dicontinuing any flash making software that was paypermonth(so it wont even open because you haven't bought access and can't any more because they don't offer it, like microsoftie did with windows XP keys). F adobe with a hot rusty iron. these are the hard ways to do it, I am not aware of any easier ways. someone else might be, but these methods will give you the tools to get your hands on the DLC content as a solid file rather than in memory which will be flushed after closing the game. |