>>83039 1. Ruffle is not sandboxed as much as the flash plugin was in browsers the last couple of years, which slowed it down. 2. Adobe never *fully made the flash plugin take advantage of the computer's graphics card to render. Ruffle uses WebGL, which is GPU-accelerated. 3. Ruffle doesn't support filters yet so glow/blur effects are not rendered, which is what usually slows down flash in fullscreen. 4. Ruffle also doesn't support layer blend modes yet.*You could tell embedded flashes with wmode=direct to enable Context3D for GPU capabilities but doing so disabled things like the glow effect, which relied on CPU calculations. To keep things working like they always had across devices Adobe never enabled GPU rendering by default, and that's probably part of why their support in the Unity 3D game engine fizzled out. At one point in time it looked like flash would be the go-to for 3D gaming online and I think few remembers that Adobe actually tried launching an "app store" for flash files back in 2013. Plus/minus 1 year, I don't remember exactly when it was but it didn't stay online many months. It was too late. |