>> | Gg 2mar2024(sa)22:31 No.101051 OP P1 |
>> | Anonymous 2mar2024(sa)22:42 No.101052 A P2R1>>101051 thanks! before someone asks -_- "SINCE 2023 VERSION -Two additional save slots. -Updated old graphics: Doctor examining Paul, Fremen with dreadlocks scene. -Added a shot to enhanced some scenes: the Reverend Mother's anal scene, Jessica caught in the battle and Harah's boobjob. -Two new shower scenes triggered by the smuggler. Known issue: If the game ever experiences lagging, simply restart it as the progress is automatically saved." |
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>> | Anonymous 4mar2024(mo)09:51 No.101065 B P3R2Glad to see this is still improving. |
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>> | Anonymous 6mar2024(we)18:33 No.101074 C P4R3 |
>> | Anonymous 6mar2024(we)20:02 No.101075 D P5R4why not make this into an independent .exe file? swf are out. i miss a site like this but with smaller exe. not version 0.0815 and its already 15 gb...what do those coders expect from their game? to be 1000gb with version 1.0? |
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>> | Anonymous 7mar2024(th)12:11 No.101079 B P6R5>>101075 I just tried exporting to an EXE using ffdec but when I tested it it was fucking broken. |
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>> | Anonymous 8mar2024(fr)06:18 No.101084 A P7R6>>101075 what is the point of the exe wrapper? it's still a flash game. |
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>> | Anonymous 12mar2024(tu)21:08 No.101120 E P8R7>>101084 I think what he meant to say is that coding this game as a swf is just needlessly bloating it with no real mainstream advantage. While a regular ass C++ or whatever coded game would be a fraction of the size needed. |
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>> | Anonymous 13mar2024(we)23:54 No.101123 A P9R8>>101120 right on. that makes sense. well this was started as a flash, and he has moved on to making his own game engine for current projects. 'Horror In Hongdae' looks great. |
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>> | Anonymous 28mar2024(th)19:20 No.101186 F P10R9>>101120 thats what i meant, thx. i would take on a project like this, but i just code old blitzmax and asm. i did a few smaller games but nothing so fancy. im no good with graphics. |
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