Archived flashes:
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="" width="1" height="1"></div>

Required text body length: 0 characters. Maximum: 7500 characters.
A file is optional.
Allowed: JPG, PNG.
Max size: 10 MiB (150 KiB after shrink).
Should only be used for files relative to the flash (e.g. screenshots).
Attachments unrelated to the flash file are deleted.

Age: 233.06d   Health: 6.62%   Posters: 3   Posts: 4   Replies: 3   Files: 1+3

>>darksithwt!ozOtJW9BFA  1oct2023(su)11:11  No.99789  OP  P1
It's finished. Cheerleader Dawn Undress ver1.0

Continued from

I'm finally finished with this project. Last time I said how I was probably going to finish what I could and make a version 1.1 update in the future. Well, I decided to just skip that and finish everything for a 1.0 release with no plans of any further improvements.

Now that that's out of the way, I have some stuff I'd like to talk about regarding some of the struggles I've had with this project. First of all, the camera code. Holy crap. I was stuck on this for weeks. The original code just zoomed in from the dead centre of the MovieClip, which was nothing fancy. Now you can zoom in to any part of the image. You can even drag the crosshair wherever you want too and it will. just. work.
I'm really proud with how I came up with the solution for this, because let me tell you, I couldn't find a single tutorial online that not only worked, but worked for my purposes. It seems like everyone expects you to cheat and either stick your MovieClip into another MovieClip, or just reposition the contents of a MovieClip. My code does none of that. Instead it uses the globalToLocal() function to basically compare the x and y values of the pin to the MovieClip I'm targeting. Yes, it was a massive pain getting it to work, I've been at this code for what feels like forever haha.

Actually that was the biggest hurdle really. The only other things were just re-writing code constantly and reorganising code to make it more elegant. I suppose the typewriter code gave me a bit of trouble but that's because I hadn't touched it in years. It was only the past day or so that I sat down and manually converted my AS3 code to AS2 for this project and it works amazing (even though it only displays 1 line of text!)

I hope you guys enjoy this little passion project of mine. Maybe I'll make one for another image gallery in future, who knows?

Cheerleader Dawn Undress by Miraa (release 1.0).swf (11.76 MiB)
578x818, Compressed (Deflate). 1 frame, 30 fps (00:00).
Ver15, AS1/AS2. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: Yes. Video: No. <METADATA>
[find in archive]

>>Anonymous  1oct2023(su)13:30  No.99790  A  P2R1
Why no sfx by default though?
Also seems a little barebones with no action. If you put all that work into the camera code, might as well make a custom bukkake where you can splooge her from every angle, no?
>>darksithwt!ozOtJW9BFA  1oct2023(su)23:29  No.99795  OP  P3R2
I didn't have them on by default because I'd imagine most people would find it annoying. I almost considered only being able to toggle SFX in the options menu, before deciding that having a second toggle at the beginning would be a good idea.

The whole point of this is to combine existing elements from the artists' work together without adding anything. If I make another one of these, I might pick a character gallery that has 30+ variations.

>>Anonymous  2oct2023(mo)02:36  No.99799  B  P4R3
Very cool man, good job on getting to the point that you feel it's finished!

But I don't believe for a second that any part of this belongs to The Pokémon Company. You own Pokémon.
Created: 1/10 -2023 11:11:25 Last modified: 21/5 -2024 12:43:04 Server time: 21/05 -2024 13:18:48