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Age: 56.03d   Health: 100%   Posters: 2   Posts: 5   Replies: 3   Files: 0

>>Anonymous  17mar2026(tu)11:41  No.108271  OP  P1
Swf to Apk broken?

Swf to Apk service seems broken
inb4
>but just use ruffle app
Ruffle doesn't have a seek bar or proper resizing (yet?)

>>!///SWFAnts  #ADMIN#  20mar2026(fr)20:34  No.108294  SWF  P2R1
Been getting "invalid namespace" errors since November 3rd last year. Haven't changed anything on my end, maybe they are trying to force updates? If the local files I have doesn't work forever I don't feel like chasing updates forever since the APK service was on a downward slope in usage. So I will retire the service.

81 apks/month in 2025
207 apks/month in 2024
318 apks/month in 2023
More made per month before that but I don't have exact numbers. Have been wondering where all the .apk files have ended up over the years, felt like too many were being made just for private use. If anybody have seen them somewhere let me know, just for curiosity's sake.

>>Anonymous  21mar2026(sa)05:52  No.108296  OP  P3R2
>>108294
Since you are retiring the service could you put together instructions on how it worked so hopefully people can figure it out for themselves later?

Not asking for eternal support just a set of instructions for how it was working when it was working so this doesn't become a completely forgotten footnote in swf related technology since it had features that ruffle has yet to replicate

>>!///SWFAnts  #ADMIN#  13apr2026(mo)03:16  No.108521  SWF  P4R3
>>108296
Decided to go through old code so I could give a better summary on how it works, then I realized what the "invalid namespace" error came from. Of course it had to do with the site moving from http to https, the bug has been fixed. Simply had to remove "s" from XML used in creating the apk file... Must be http in the namespace, not https.

So the "SWF to APK" service has been unretired!

Since it's running on the server again maybe it's smart of me to not go into too much details on how it works. But in short I've made a static player swf that adds phone controls using "AIR ActionScript3", so it's not a regular flash, but it loads the desired regular flash into itself. Icons and XML needed for an Android app is created. I use Adobe's adt jar (AIR Developer Tool) and OpenJDK together with a pkcs12 made with java's keytool.exe to create the final .apk file, which will need the AIR runtime installed on Android to work (the runtime could be embedded into the created APK but that would bloat it by a lot so I don't do that).

>>!///SWFAnts  #ADMIN#  16apr2026(th)00:40  No.108544  SWF  P5
Sideloading apps on Android

Being on the topic of installing APKs from outside the Google Play app store I thought I should mention
https://keepandroidopen.org/ to people that don't know about it.

In short Google is locking down Android in a similar manner to Apple's iOS: To install apps you need to go through their official store. It's a forced update with no opt-out and it starts rolling out September 2026, with global coverage eventually. Alternative app stores like F-Droid will of course get even less users after this.

They claim there will be some kind of developer bypass (current announced version involves waiting 24 hrs) but they are making the bypass go through Google's servers so there's no telling if it will always be around or how private it is. My prediction is that there will still be blacklists of apps that you won't be able to install no matter what, and those lists will differ from country to country.

Less restrictive phone operating systems, such as forks of Android without these restrictions on sideloaded apps, will likely not be allowed to use the official app store. And people that manages to install such an OS will be seen as suspicious. This is all for your protection naturally, couldn't be part of the global push towards online digital IDs.




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Created: 17/3 -2026 11:41:49 Last modified: 12/5 -2026 12:29:43 Server time: 12/05 -2026 12:34:34